The Long Night
(working title)

A condensed horror RPG set in a small Eastern European village during the early 1700s. You play as Petar, a young torchbearer tasked with accompanying a Habsburg investigator as he sets out to uncover the cause behind the strange madness that has befallen the villagers.

The game is currently in development and has a completed demo.

Developer: Bird Island

My role: Writer and editor

  • Wrote character dialogue and UI texts.
  • Participated in writer’s room sessions.
  • Worked extensively with our in-house visual scripting tool to set up branching dialogues, conditionals, actions, and cameras directly in engine (Unity).
  • Level design, cinematic work, and QA.
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