about me
I am a writer and narrative designer working at the game studio Bird Island based in Copenhagen, Denmark. I am passionate about concept development, storytelling, narrative design, and providing players with fulfilling and engaging experiences that will make their eyes light up.
my portfolio
Gerda: A Flame in Winter
Gerda: A Flame in Winter
Personal Jam: Netherworld
Tick tock. Time is running out.
Netherworld is an interactive story in the vein of the classic “Choose-Your-Own-Adventure” games where death is lurking around every corner. This little project came about as part of a personal challenge that I set for myself back in 2020. Using the Twine tool, I wanted to create a fully playable interactive story in the span of only a week - or seven full days. The result was a story approximately 14.558 words in length (a good 32 pages) that included several endings and which utilized a basic time limit as one of its game mechanics.
The writing style is a mix of absurdist and dark comedy with a little bit of classic “whodunit” mystery thrown in for good measure.
Play the game:
Netherworld
Internship 2018-19: Midnight Girl
My role